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Exploring the potential of commercial video games in enhancing operations analysis

Publiceringsår

2024

Upphovspersoner

Ojanen, Eetu; Saastamoinen, Kalle

Abstrakt

In the evolving landscape of education and training, commercial computer games emerge as a novel avenue for operational analysis within military contexts. This article explores the application potential and limitations of such games in supporting decision-making processes. Through a qualitative case study involving usability testing with five participants, two distinct games, Tabletop Simulator and Combat Mission: Black Sea, were evaluated for their operational analysis utility. The findings reveal that while commercial games offer benefits such as cost-effectiveness, accessibility, and visual engagement, their applicability in operational analysis remains constrained. Limitations include inadequate analytical tools and language barriers. Additionally, the effort-to-benefit ratio for creating detailed scenarios is unfavorable. The study’s insights are pertinent to similar styled games and cyber boards, highlighting a nuanced potential for integrating commercial games into operational analysis frameworks.
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Organisationer och upphovspersoner

Försvarshögskolan

Ojanen Eetu

Saastamoinen Kalle

Publikationstyp

Publikationsform

Artikel

Moderpublikationens typ

Konferens

Artikelstyp

Annan artikel

Målgrupp

Vetenskaplig

Kollegialt utvärderad

Kollegialt utvärderad

UKM:s publikationstyp

A4 Artikel i en konferenspublikation

Öppen tillgång

Öppen tillgänglighet i förläggarens tjänst

Ja

Öppen tillgång till publikationskanalen

Helt öppen publikationskanal

Licens för förläggarens version

CC BY NC ND

Parallellsparad

Nej

Övriga uppgifter

Vetenskapsområden

Data- och informationsvetenskap

Nyckelord

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Förlagets internationalitet

Internationell

Språk

engelska

Internationell sampublikation

Nej

Sampublikation med ett företag

Nej

DOI

10.1016/j.procs.2024.09.503

Publikationen ingår i undervisnings- och kulturministeriets datainsamling

Ja