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Lightweight all-focused light field rendering

Publiceringsår

2024

Upphovspersoner

Chlubna Tomas; Milet Tomas; Zemcik Pavel

Abstrakt

This paper proposes a novel real-time method for high-quality view interpolation from light field. The proposal is a lightweight method, which can be used with consumer GPU, reaching same or better quality than existing methods, in a shorter time, with significantly smaller memory requirements. Light field belongs to image-based rendering methods that can produce realistic images without computationally demanding algorithms. The novel view is synthesized from multiple input images of the same scene, captured at different camera positions. Standard rendering techniques, such as rasterization or ray-tracing, are limited in terms of quality, memory footprint, and speed. Light field rendering methods often produce unwanted artifacts resembling ghosting or blur in certain parts of the scene due to unknown geometry of the scene. The proposed method estimates the geometry for each pixel as an optimal focusing distance to mitigate the artifacts. The focusing distance determines which pixels from the input images are mixed to produce the final view. State-of-the-art methods use a constant-step pixel matching scan that iterates over a range of focusing distances. The scan searches for a distance with the smallest color dispersion of the contributing pixels, assuming that they belong to the same spot in the scene. The paper proposes an optimal scanning strategy of the focusing range, an improved color dispersion metric, and other minor improvements, such as sampling block size adjustment, out-of-bounds sampling, and filtering. Experimental results show that the proposal uses less resources, achieves better visual quality, and is significantly faster than existing light field rendering methods. The proposal is 8× faster than the methods in the same category. The proposal uses only four closest views from the light field data and reduces the necessary data transfer. Existing methods often require the full light field grid, which is typically 8 × 8 images large. Additionally, a new 4K light field dataset, containing scenes of various types, was created and published. An optimal novel method for light field acquisition is also proposed and used to create the dataset.
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Organisationer och upphovspersoner

Publikationstyp

Publikationsform

Artikel

Moderpublikationens typ

Tidning

Artikelstyp

En originalartikel

Målgrupp

Vetenskaplig

Kollegialt utvärderad

Kollegialt utvärderad

UKM:s publikationstyp

A1 Originalartikel i en vetenskaplig tidskrift

Publikationskanalens uppgifter

Förläggare

Elsevier

Volym

244

Artikelnummer

104031

Publikationsforum

53950

Publikationsforumsnivå

2

Öppen tillgång

Öppen tillgänglighet i förläggarens tjänst

Nej

Parallellsparad

Ja

Övriga uppgifter

Vetenskapsområden

Data- och informationsvetenskap

Nyckelord

[object Object],[object Object],[object Object],[object Object],[object Object]

Förlagets internationalitet

Internationell

Internationell sampublikation

Ja

Sampublikation med ett företag

Nej

DOI

10.1016/j.cviu.2024.104031

Publikationen ingår i undervisnings- och kulturministeriets datainsamling

Ja