Health and Digital Gaming: Gamer Interviews 2021

Beskrivning

The dataset consists of interview transcripts with people who spend a lot of time playing video games. The interviewees are selected from two different target groups. The first group consists of people who have sought help for compulsive gaming, and the second groups consists of people who play video games competitively for at least 30 hours a week. The dataset is part of a follow-up study. First, the interviewees were asked to describe how they started digital gaming. The interviewees were also asked about their career, family, and friends. Next, they were asked to describe what a normal day or week of digital gaming was like for them and to describe in as much detail as possible one digital gaming experience from the previous month. Additionally, the interviews included questions about the interviewees' other hobbies and their satisfaction with their current job. In relation to gaming, the interviewees were asked whether they felt that they spent too much time playing digital games. Background information included, among others, the interviewee's gender, information on which interviewee group the interviewee was part of, and the date of the interview. The data were organised into an easy to use HTML version at FSD. The dataset is available only in Finnish.
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Publiceringsår

2023

Typ av data

Upphovspersoner

Karhulahti, Veli-Matti Orcid -palvelun logo - Upphovsperson

Korhonen, Venla - Upphovsperson

Laitinen, Tanja - Upphovsperson

Tietoarkisto - Utgivare

Siutila, Miia Orcid -palvelun logo - Upphovsperson

Projekt

Övriga uppgifter

Vetenskapsområden

MEDICINISKA VETENSKAPER, VÅRDVETENSKAPER; SAMHÄLLSVETENSKAPER

Språk

Öppen tillgång

Begränsad tillgång

Licens

Other (Not Open)

Nyckelord

Information society, Tietoyhteiskunta, harrastukset, liikunta, elämänhallinta, Social behaviour and attitudes, social skills, Sosiaalinen käyttäytyminen ja asenteet, sosiaaliset suhteet, työyhteisöt, addiction, vapaa-aika, digital games, riippuvuus, leisure time activities, tietokonepelit, sosiaalinen vuorovaikutus, pelihimo, nettiriippuvuus, elektroninen urheilu, interpersonal relationships, compulsive gaming, internet addiction

Ämnesord

Temporal täckning

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