Playing Video Games during the COVID-19 Pandemic: Interviews 2020

Beskrivning

The dataset consists of 10 transcribed interviews that investigated the impact of the COVID-19 pandemic on everyday life and collected information about the interviewees' gaming experiences and time use. Data collection was conducted as part of a research project funded by the University of Jyväskylä and the Academy of Finland (project number 312397). Interviewees were invited to participate in online gaming events and the interviews were conducted virtually on the Zoom platform. The interviews explored what gaming had been like during the COVID-19 pandemic and the experiences associated with gaming. Interview themes included the impact of the pandemic on everyday life, gaming alone vs. gaming with friends or family, and time spent on gaming and on non-gaming leisure time activities. The interviewees were also asked to recount a particularly memorable gaming experience from the previous month. Background information included the interviewee's gender and economic activity. The data were organised into an easy to use HTML version at FSD. The dataset is only available in Finnish.
Visa mer

Publiceringsår

2021

Typ av data

Upphovspersoner

Tietoarkisto - Utgivare

University of Jyväskylä. Faculty of Humanities and Social Sciences

Karhulahti, Veli-Matti - Upphovsperson

Nerg, Henri - Upphovsperson

Päivinen, Antti - Upphovsperson

Projekt

Övriga uppgifter

Vetenskapsområden

SAMHÄLLSVETENSKAPER

Språk

finska

Öppen tillgång

Begränsad tillgång

Licens

Other (Not Open)

Nyckelord

harrastukset, hobbies, Leisure, tourism and sport, Vapaa-aika, matkailu ja urheilu, Ajankäyttö, sosiaaliset suhteet, Time use, social interaction, pelaaminen, digital games, leisure time activities, kokemukset, COVID-19, poikkeusolot, time budgets, bacterial and virus diseases, koronavirukset, pelit, pelaajat

Ämnesord

Temporal täckning

undefined

Relaterade till denna forskningsdata