Digital Gaming, Work and Health Survey 2022

Beskrivning

The survey charted the wellbeing of Finnish employees, their work and digital gaming. Some respondents have also answered a similar survey conducted in 2021: FSD3689 Digital Gaming, Work and Health Survey 2021. Respondents of the both surveys (n=492) can be matched using a randomized identification variable in the data. In the survey, the respondents were first asked about their perceived health and quality of life, before moving on to digital gaming. They were asked about the time they spent on gaming-related issues, the reasons behind their gaming and the consequences of gaming. They were also asked about gambling and the amount of physical activity. The non-gaming respondents were asked why they do not play digital games. Next, respondents were asked about their views on themselves and their well-being. Respondents were asked to evaluate their own levels of worry and anxiety. This was followed by questions on factors such as perceived melancholy, loneliness, belief in the future and sense of self-worth. The survey includes the following measurement indicators: Gaming addiction scale (GAS7), Internet Gaming Disorder Test (IGDT10), Gaming disorder test (GDT), Problem gaming test (THL1), PROMIS General Mental Health (GMH-2), PROMIS General Physical Health (GPH-2), Work ability index (WAI), Work recovery question (WR), Perceived loneliness (PL), Pathological gambling (BBDS), General anxiety disorder scale 2 (GAD-2) and Beck Depression Inventory (BDI). Background variables included the respondent's age, gender, employment status and NUTS3 region of residence.
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Publiceringsår

2023

Typ av data

Upphovspersoner

Karhulahti, Veli-Matti Orcid -palvelun logo - Upphovsperson

Koskimaa, Raine Orcid -palvelun logo - Upphovsperson

Munukka, Matti - Upphovsperson

Vahlo, Jukka Orcid -palvelun logo - Upphovsperson

von Bonsdorff, Mikaela Orcid -palvelun logo - Upphovsperson

Tietoarkisto - Utgivare

Projekt

Övriga uppgifter

Vetenskapsområden

SAMHÄLLSVETENSKAPER

Språk

finska

Öppen tillgång

Begränsad tillgång

Licens

Other (Not Open)

Nyckelord

työkyky, Information society, Tietoyhteiskunta, General health and well-being, Yleinen terveydentila ja hyvinvointi, attitudes, exercise (physical activity), Leisure, tourism and sport, liikunta, Vapaa-aika, matkailu ja urheilu, asenteet, Ajankäyttö, labour and employment, työ, rahankäyttö, terveydentila, addiction, psychological well-being, employees, health status, gambling, pelaaminen, rahapelit, digitaaliset pelit, digital games, ongelmapelaaminen, kokemukset, money, time budgets, pelit, digihyvinvointi

Ämnesord

Temporal täckning

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